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- Dylan programming: an object-oriented and dynamic language.
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Tucker Withington. Addison Wesley.
Object oriented programming oop. Pearson Education Limited.
This book will be useful to anyone learning dynamic, object-oriented programming, whether it be in Dylan, Java, Smalltalk, or Lisp. Dylan is designed to deliver applications that run efficiently on a wide range of platforms. It also facilitates the rapid development and incremental refinement of prototype programs. Dylan is a good choice for any application, but you will find it particularly useful for complex object-oriented programs, and for programs that may need to be changed on the fly.
Public-domain implementations of Dylan are available for most popular computer systems.
In Dylan, all values including numbers, characters, functions, and classes are first-class objects. Dylan supports multiple inheritance, polymorphism, multiple dispatch, keyword arguments, object introspection, pattern-based syntax extension macros, and many other advanced features. Programs can express fine-grained control over dynamism, admitting programs that occupy a continuum between dynamic and static programming and supporting evolutionary development allowing for rapid prototyping followed by incremental refinement and optimization.
Dylan Programming: An Object-Oriented and Dynamic Language
Convert currency. Add to Basket. Book Description Alphascript Publishing Jan , Condition: Neu. Neuware - The Dylan programming language is a multi-paradigm language that includes support for functional and object-oriented programming, and is dynamic and reflective while providing a programming model designed to support efficient machine code generation, including fine-grained control over dynamic and static behaviors.
Dylan like the surname of Bob Dylan. Seller Inventory It then leads you progressively through the development of a sample application, illustrating advanced topics such as macros, modules, libraries, inheritance, performance, and exceptions. This book is appropriate for any Dylan implementation. It assumes you can program in a conventional language, but requires no prior knowledge of object-oriented or dynamic techniques.
Dylan Programming: An Object-oriented and Dynamic Language - Google книги
Contents 1. Introduction 2. Quick Start 3. Methods, Classes, and Objects 4. User-Defined Classes and Methods 5.
Class Inheritance 6. Multimethods 7. Modularity 8.
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- 1. Introduction?
- Dylan: A New Language Is Blowin' in the Wind?
A Simple Library 9. Nonclass Types Slots Collections and Control Flow Functions Libraries and Modules Four Complete Libraries Design of the Airport Application Definition of a New Collection The Airport Application Multiple Inheritance
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